/***********************************************************************
** CharmapTranslator.h                                                **
**                                                                    **
** This file is part of dvisvgm -- the DVI to SVG converter           **
** Copyright (C) 2005-2007 Martin Gieseking <martin.gieseking@uos.de> **
**                                                                    **
** This program is free software; you can redistribute it and/or      **
** modify it under the terms of the GNU General Public License        **
** as published by the Free Software Foundation; either version 2     **
** of the License, or (at your option) any later version.             **
**                                                                    **
** This program is distributed in the hope that it will be useful,    **
** but WITHOUT ANY WARRANTY; without even the implied warranty of     **
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the      **
** GNU General Public License for more details.                       **
**                                                                    **
** You should have received a copy of the GNU General Public License  **
** along with this program; if not, write to the Free Software        **
** Foundation, Inc., 51 Franklin Street, Fifth Floor,                 **
** Boston, MA 02110-1301, USA.                                        **
***********************************************************************/
// $Id: CharmapTranslator.h 54 2007-03-26 11:17:12Z mgieseki $

#ifndef CHARMAPTRANSLATOR_H
#define CHARMAPTRANSLATOR_H

#include <map>
#include <string>
#include "types.h"

using std::map;
using std::string;

class FileFinder;
class Font;
class FontEngine;

class CharmapTranslator
{
	typedef map<UInt32,UInt32>::iterator Iterator;
	typedef map<UInt32,UInt32>::const_iterator ConstIterator;
   public:
		CharmapTranslator () {}
      CharmapTranslator (const Font *font);
		CharmapTranslator (const FontEngine &fe);
		void setFont (const Font *font);
		UInt32 unicode (UInt32 customCode) const;

   private:
		map<UInt32,UInt32> translationMap;
};

#endif
