Change History ============== Version 1.5 ----------- * Fixed a serioous problem with longmoves, in particular the algebraic notation. Thanks to Jernej Cop for describing the bug. * As part of the longmoves fix the commands \variationcurrent, \continuevariation and \continuevariationcurrent has been introduced to make writing about variations from the mainline eaiser. * Documented weird behaviours of \showallbut and \showonly. Thanks to Frank Mittelbach for pointing that out. * Documented that \showmover requires loading skak with the ps option. Thanks to Christian H. Kuhn. Version 1.4 ----------- * Ulrike Fischer has created an easy access to new fonts. It is decribed in the "Using chessfonts with skak.sty" document - ask her for the location of the document.. * A new command \showallbut has been in- troduced by request from Ulrike Fischer , it has the opposite effect to showonly, i.e., all pieces except those listed are showed in when showing the board. * The engine has been rewritten so now it is possible to define typesetting using algebraic notation derived from the moves given in SAN notation. It is also posible to typeset e.p. after en passant moves if one care to define that. * The documentation has been restructured and rewritten: - The readme.txt file has been created to keep track of the change history and the whis-list. - The skakdoc.tex file has been totally rewritten; hopefully to the better. * A SourceForge project for skak has been created: latex-skak. The hope and intention is to start a community for the skak package in addition to better reporting of bugs. Version 1.3 ----------- * Dirk Baechle has reworked the typesetting of chess moves: - A new capture symbol has been introduced to make the spacing around it better. - The figurine symbols have been improved so that the spacing around them are more uniform - it looks really good now, at least to my eyes. - A proposal for what syntax the skak package should handle in the future has been included in the distribution. - The Informator symbols \novelty", \comment" and \various" needed another pair of curly braces in order to work right within the \mainline" and \variation" environments. - The check for trailing spaces in the macro \typeset@cmoves" had to be removed because it led to problems at the end of a \mainline" or \variation" environment when an additional Informator symbol was involved. * A reference to the pgn2ltx tool created by Dirk Bachle has been added to the document. * A reference to an URL decribing the PGN standard has been added. Version 1.2 ----------- * Dirk Baechle has - once again - done a great job: - the informator symbols have been improved and now scale as they should (I have in the same go done some Metafont clean-up associated with the symbols). - he has also discovered that the selection of other fonts for the typesetting of moves can be done by redefining the \skakfamily command! - added the \movecomment for flexible typesetting of comments - see the Reference Manual for details. - The PostScript file are now 10 times smaller (for large files) and a comprehensive test of the PostScript ornaments has been created. * All dead code has been removed from skak.sty. Version 1.1 ----------- * Dirk Baechle 's enhancements have been incorporated: - extension of the \highlight command; it now accepts X, x, O and o as optional arguments a cross and a circle on the square, respectively, instead of a frame around the square. - unwanted generation of spaces removed. - a set of Informator symbols were added to the fonts and made available through commands documented in the informator.ps file. * Two fixes by Ulrike Fischer have been incorporated: - a bug in \ParseCoordinates. - a problem in the fonts regarding size. * Ulrike Fischer reported a problem with opening spaces causing the input to be ignored - this has been fixed and test/test2.tex verifies this. Version 1.0 ----------- The major novelty in this release is that the documentation has been updated and a reference manual has been created. Future Additions/Wish-list ========================== Choosing Language for mainline ------------------------------ (Proposal date: mid 2002.) It would be nice if one could choose the language for the mainline, variation and \hidemoves for each invocation as it allows for easier inclusion of analysis from chess programs when using a non-english language. Optimisation of the Implementation ---------------------------------- (Proposal date: 2-Jan-2003.) I would like to improve some areas of the im- plementation since they are unnecessary slow and/or complicated, e.g., \IsPieceName could easily be implemented as a case statement in- stead of a list look-up. I have a strong feeling that this would be a lot faster than the current implementation which has a very functional pro- gramming flavour --- this was very helpful during the development, but it has a tendency to be a bit inefficient. Test Suite ---------- (Proposal date: 03-Jan-2003.) It would be a very good idea to create a test suite created using normal testing techniques. Areas of test should include: * resolving ambiguous moves, i.e., ensuring that moves like Rad1 moves the right rook. * all legal SAN moves are accepted.
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skak – Fonts and macros for typesetting chess games
This package provides macros and fonts in METAFONT format
which can be used to typeset chess games using PGN, and to
show diagrams of the current board in a document. The package
builds on work by Piet Tutelaers —
the main novelty is the use of PGN for input instead of the more
cumbersome coordinate notation (g1f3 becomes the more readable
Nf3 in PGN).
An Adobe Type 1 implementation of skak's fonts is available as package skaknew; an alternative chess notational scheme is available in package texmate, and a general mechanism for selecting chess fonts is provided in chessfss.
Example typesetting a game
|License||The LaTeX Project Public License|
|Contained in||TeXLive as skak|
|MiKTeX as skak|
fonts with specific small application areas|
process game diagrams, gamebooks, and other amusements