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Direc­tory macros/latex/contrib/aeb_pro/acromemory


ae­bacromem­ory — D. P. Story Dated: 2017-02-23

AcroMe­mory re­quires Adobe Dis­tiller as the PDF cre­ator, as well as the use of Acro­bat.

What's New (2017/02/23) Cor­rect the need for Acro­bat as the viewer ap­pli­ca­tion. The game now cor­rectly func­tion when the user view a AcroMe­mory game in Adobe Reader.

AcroMe­mory is a mem­ory game in which you find the match­ing tiles. There are two ver­sions, avail­able as op­tions of this pack­age, acromem­o­ry1 and acromem­o­ry2 (the de­fault).

acromem­o­ry1: Here you have a sin­gle game board, a rect­an­gu­lar re­gion di­vided by rows and columns. The to­tal num­ber of tiles should be even, each tile should have a match­ing twin. The game be­gins with all the tiles hid­den. The user clicks a tile, then an­other. If the tiles do not match, they be­come hid­den again (you did re­mem­ber the po­si­tion of those tiles, didn't you?); oth­er­wise, they re­main vis­i­ble and are now read-only. The game is com­plete when the user, with a lot of time on his/her hands, matches all tiles. There is a run­ning tab­u­la­tion kept on the num­ber of tries. There is also a but­ton which re­sets the game and ran­dom­izes the tiles.

acromem­o­ry2: For this game you have two iden­ti­cal rect­an­gu­lar im­ages sub­di­vided into tiles (or slices), which are ar­rayed in rows and columns. The tiles for one of the two im­ages is ran­domly re-ar­ranged. The ob­ject of the game is to find all the match­ing tiles by choos­ing a tile from one im­age and a tile from the other im­age. As in the first case, if the se­lected tiles do not match, they are hid­den af­ter a short in­ter­val of time (you did re­mem­ber the po­si­tion of those tiles, didn't you?); oth­er­wise, they re­main vis­i­ble and are now read-only. The game is over when all tiles are matched; when this oc­curs, end-of-game spe­cial ef­fects oc­cur that will daz­zle the senses. There is an op­tion to view a small im­age to help you lo­cate the match­ing tiles on the non-ran­dom­ized; use­ful if the im­age is com­plex. There is no re­set but­ton at this time, to play again, the user must there­fore close and open the doc­u­ment.

Now, I sim­ply must get back to my re­tire­ment.

D. P. Story dp­story@acro­tex.net 2011/12/31

Down­load the con­tents of this pack­age in one zip archive (8.6M).

AcroMe­mory – Me­mory games in

The pack­age im­ple­ments two vari­a­tions of a mem­ory game:

  • a sin­gle game board con­sist­ing of a num­ber of tiles, each tile has a match­ing twin, the ob­ject is to find all the match­ing twins; and
  • two game boards, both iden­ti­cal ex­cept one has been ran­domly re­ar­ranged, the ob­ject is the find the match­ing pieces in each of the two game boards.

The AeB Slic­ing pack­age is used to slice the im­age into the spec­i­fied num­ber of rows and columns.

The pack­age is part of the aeb_pro bun­dle.

Home pagehttp://www.math.uakron.edu/~dp­story/we­beq.html
Ver­sion 2017-02-23
Li­censesThe Project Public Li­cense 1.2
Main­tainerDon­ald P. Story
Con­tained inMiKTeX as acromem­ory
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